Modular Dungeon in Unreal Engine

For this class project, I was tasked with creating a modular dungeon in Unreal Engine. First, I created all the modular assets in Maya, making sure the scale looked proportionate to a human, and the textures were seamless and could be repeated throughout the whole dungeon. Additionally, I created a few assets to decorate that dungeon, that were modeled in Maya and textured in Substance Painter. It was my first time using Unreal, and I enjoyed it a lot, and I will be using it for more projects in the future!

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3D Environment