3D Environment in Unreal
For this class project, I was tasked with creating a 3D environment in Unreal Engine. First, I created all the trees, plants, and grass assets in Maya, making sure the scale looked proportionate to a human. Additionally, I created rock assets to make them feel more natural and realistic, which were modeled in Maya and textured in Substance Painter. I enjoyed every part of the process, from sculpting the landscape to populating it and making seamless textures for the floor!